Dr. Donald House
In his research, Dr. House has explored many aspects of the fields of computer graphics and visual perception. His current research thrust is investigating how to make visualizations more effective from a perceptual point of view. He is best known for his work in the area of physically based modeling, championing interacting-particle approaches to the simulation of cloth, drapery and other flexible materials. He and David Breen compiled the book Cloth Modeling and Animation. Early in his academic career, House was known as an authority on brain mechanisms for depth vision in anuran amphibians (frogs and toads).
Dr. Brian Malloy
Dr. Andrew Duchowski
Dr. Duchowski’s research and teaching interests include visual attention and perception, eye movements, computer vision and graphics. Dr. Duchowski holds B.Sc. (’90) and Ph.D. (’97) degrees in Computer Science from Simon Fraser University and Texas A&M University. He joined the Computer Science faculty at Clemson in January, 1998. Dr. Duchowski maintains the School of Computing’s Eye Tracking Laboratory. In 2000, he co-founded the ACM’s Eye Tracking Research & Application biennial symposium and is best known for his Eye Tracking Methodology: Theory & Practice monograph.
Meng ZHU is a second year PhD student. He has a broad interest in graphics and visualization, with his current focus on adding textures on overlapping surfaces in a volume rendering process in stereoscopic display for ease of human perception. Existing researches have shown that textures of special pattern can greatly facilitate human perception when viewing multiple overlapping surfaces, especially in stereoscopic environment. As volume rendering is widely applied nowadays, it is of practical significance to combine the technique with volume rendering. In the future, he would like to incorporate eye tracking facilities so that eyeball movement can be tracked at real time and responses made to enhance the visualization on the region of gaze automatically.
He holds a BS degree in Information and Computing Science and a MS degree in Operation Research from Beijing University of Technology. He is working with Dr. House towards his PhD degree. Apart from those focuses, he is also very interested in all aspects of C++ and software engineering.
Jonathan is currently a second year PhD student whose recent work focuses on alternate methods of visualizing projected hurricane paths. It is believed that the widely used cone of uncertainty can be a somewhat misleading visualization tool because of the fact that it only has a sixty to seventy percent chance of covering the actual path a hurricane will take. By utilizing both the projected path and historical data, Jonathan is working with Dr. House to create a more complete visualization of the actual paths that might be taken by a hurricane.
Jonathan completed his BS in Computer Science with an emphasis in Fine Art at Clemson in August of 2009. He began working with Dr. House in the spring of 2009 and hopes to pursue research in the application of artificial intelligence techniques in creating and running dynamic, self-sustaining environmental simulations in real-time.
Icy Wang is a new PhD student and currently the only girl in Savage Lab. She is interested in graphics, embedded systems, and software engineering. As a new member of Savage Lab she hopes she can learn more about graphics and find an interesting topic to focus on for her thesis.
Icy has a BS in Software Engineering from Tongji University. She is working with Dr. House to attain her PhD.
Chris Malloy is a Computer Science major in his junior year at Clemson University. He is interested in graphics and visualization, as well as software design and analysis. He feels privileged to be working in Savage and enjoys the stimulation of working on interesting and exciting projects and the opportunity to be involved with and learn from a team of talented researchers.
Brandon is interested in GPU-based rendering, scientific computing, and physically-based animation where concepts from physics are brought into the realm of computer graphics. These techniques enable artists to more easily create realistic depictions of water, colliding objects, and other phenomena which would otherwise require incredible amounts of time given traditional animation methods. Check out his home page for more information on his research and projects.
Cory is very interested in the digital arts and hopes to one day work in either the movie or game industry. He enjoys many aspects of the production pipeline such as conceptual drawing, character design, story design, 3D modeling, programming visual effects, interface design, and even audio engineering. Because of his interest in digital art and his compassion for games, Cory is deeply involved in the creation of an educational game that aims to teach programming. He is also very interested in East Asian languages and culture and hopes that his future work will allow him to continue his language studies.
Cory has a BS degree in Computing Science with a minor in Modern Japanese Language from Clemson University. He is currently working to attain his MFA in Digital Production Arts and hopes to create a production quality thesis project out of his research with Dr. House and Dr. Malloy. To see more of Cory’s work please visit his website.
Zach has interests in 2D/3D art and programming, focusing on the creation of video game and computer generated films. With a background in fine art and computer science, Zach enjoys bringing both the art and implementation sides of games and film together. When not exploring the creation of art or code, Zach spends his time with his wife and two dogs.
Zach is enrolled in Clemson’s Digital Production Arts MFA and working towards entry into the RCID PhD at Clemson as well. In the SAVAGE lab, Zach is working with both projects, Level Up and Project Green, as an artist and programmer.